OPEN
ROADS.

A playable racing experience exploring speed, environments, and real-time interaction.

FORMATPlayable racing demo
ENGINEUnreal Engine 5
ROLEGame development / 3D design
MEDIAGameplay footage · 6:07
Blue sports car captured from behind in the Unreal Engine 5 racing demo
OPEN ROADS / PROJECT VIEWCREATED BY REVANT MARIDI
[ 01 / THE PROJECT ]

BUILT TO BE DRIVEN.

Open Roads is a playable racing experience I developed using Unreal Engine 5. The gameplay demo captures the experience in action: sports cars, racing sequences, player-facing interface elements, and several distinct driving environments.

Unlike a single still render, the project has to communicate through interaction and movement. The driver's viewpoint, the pace of the road, and the visibility of the surrounding environment all shape how the experience feels.

The video shows a working project, including game-mode selection and footage from multiple driving locations. My emphasis for this case study is on the resulting experience rather than undocumented technical implementation details.

WATCH THE GAMEPLAY.

FULL DEMO / APPROX. 6 MIN
[ DEMO CHAPTERS ]

The full gameplay recording is split into consecutive clips for reliable Cloudflare hosting. Playback continues to the next clip automatically.

Footage from the playable Unreal Engine 5 experience, not a pre-rendered concept.OPEN ROADS / GAMEPLAY DEMO

IN THE DRIVER'S SEAT.

STILLS FROM ACTUAL GAMEPLAY
Third-person blue sports car racing against other vehicles on an asphalt circuit
01 — On-track racing with a third-person chase camera.
Open Roads blue supercar driving across bright green hilly terrain
02 — Driving through an open, brightly lit landscape.
Open Roads game-mode selection interface
03 — The experience's game-mode selection screen.
Driving sequence through a red-lit tunnel in Open Roads
04 — A contrasting, dramatically lit driving environment.
[ 02 / THE CREATIVE DIRECTION ]

DESIGNED AROUND MOMENTUM.

What makes Open Roads compelling as a portfolio project is its combination of gameplay and visual presentation. Track racing contrasts with greener exterior spaces and more enclosed, dramatically lit environments, giving the driving footage a sense of variety.

The images above are taken directly from the provided gameplay recording. Together with the playable demo, they show a real-time project rather than a static pitch or an imagined game.

[ NEXT PROJECT / 03 ]

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