GHOST
CIRCUIT.

An autonomous racing prototype awakens after a catastrophic blackout—and chases a rival that does not exist.

TYPE3D / Game-trailer capstone
STATUSIn progress · 2026
FOCUSVehicle design, story, animatic
TARGET WORKFLOWUnreal Engine 5 / 3D
White futuristic racing car in a quiet, dark digital metropolis
FRAME FROM THE 74.5-SECOND ANIMATICGHOST CIRCUIT / 2026
[ 01 / THE CONCEPT ]

ONE BLACKOUT. ONE PROTOTYPE. ONE PHANTOM RIVAL.

During a test of the Apex-0 autonomous prototype, a catastrophic blackout plunges the city of Circadian into darkness. The prototype reboots without its safety limiters, its logic corrupted by the failure.

Faulty sensors misread target lap data as a phantom car. Apex-0 takes the projection for a real rival and races after its own “ghost,” determined to overtake it and pass its final test. Conceived for arcade and simulation racing fans ages 16–35, the trailer unfolds through the prototype’s awakening and an escalating pursuit rather than dialogue.

Currently in pre-production, the project includes original vehicle sketches, a low-poly vehicle study, a storyboard, and a 74.5-second animatic. These materials establish the visual direction and pacing ahead of the final Unreal Engine production.

VISUAL LANGUAGE

JDM-inspired forms with a distinctly futuristic edge.

STORYTELLING

A catastrophic blackout, a corrupted reboot, and a chase against an illusory rival.

PRODUCTION

Concept development, previsualization, and real-time ambitions.

WATCH THE ANIMATIC.

01:14 / STORY + PREVIS
Early-stage animatic — not the finished cinematic trailer.DOWNLOAD VIDEO ↓

DESIGN DEVELOPMENT.

FROM SKETCH TO STORY
Ghost Circuit JDM-inspired futuristic vehicle concept sketches, including side and rear views and references
01 — Vehicle concept sketches and design references. Click to enlarge.
Ghost Circuit low-poly vehicle model showing multiple angles of a white aerodynamic racing car
02 — Low-poly vehicle study, exploring silhouette and proportions. Click to enlarge.
Complete Ghost Circuit storyboard with panels tracing the racing trailer's narrative
03 — Full storyboard, mapping the sequence before final production. Click to enlarge.

FRAMES FROM THE STORY.

ANIMATIC / PREVIS STILLS
Close-up on the Ghost Circuit sports car wheel and angular body design in the animatic
04 — Close framing emphasizes the vehicle's proportions and design.
Holographic translucent blue car near a physical vehicle in a dark city
05 — The electric-blue phantom represents target lap data mistaken for a rival car.
[ 02 / THE DIRECTION ]

BUILT FOR THE BIGGER PICTURE.

The emphasis is not just on designing a hero vehicle. It's on creating a recognizable world and giving every shot a purpose. The concept tests how camera framing, scale, contrast, and timed reveals can communicate the premise without extensive exposition.

As the capstone continues, these early design decisions will guide the final 3D scenes, lighting, cinematic sequencing, and the appearance of Apex-0’s phantom rival. The materials shown here document the pre-production stage.

[ NEXT PROJECT / 02 ]

OPEN ROADS